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  Tightning the Jaw 2
In fairness to method 1, I made adjustments to the nose , eyes and tweaked the mesh with subtle bulges that added a more realistic touch but even with these it is still the better of the two methods for a more chiseled face as can be seen in comparing how both meshes behave when points are pulled into the cheeks in both methods
 
 
 

So shall I shout Eureka, Eureka for this certainly not at all as it turns out this is a slight modification of Glen Wilton classic method of extruding from the eyes and mouth with emphasis on the rectangular jpatches in the jaw. So do not waste your time reinventing the wheel when you model study other people's method and learn from it.

NB it is not that the first face is not good as a matter of fact it is quite useful if one desires a model that has a very smooth face without much facial contours.So it is just a matter of what kind of model you want. I have included this model so that you can experiment with it as you model your facess.

Here are some links that may be usefull;

Igor Posavec
http://www.3d-io.com/portfolio2/tpic_15.htm

Giovanni F. Nakpil
http://www.raph.com/3dartists/interviews/i-i239.html
http://www.raph.com/3dartists/interviews/nakpilt1.jpg
http://www.raph.com/3dartists/interviews/nakpilt2.jpg

Anto Matkovic
http://www.geocities.com/SoHo/Studios/7415/glave.html http://www.crosswinds.net/~draven2561/spatch/hmsp3.html

Mike Comet
http://www.comet-cartoons.com/toons/3ddocs/facialmodeling/modeling.html

Facial Animation Expressions and Phonemes Texas A & M Research Paper (Down)
http://www-viz.tamu.edu/students/wtelford/617/research/



After going through all of this, the green eyed monster is at it again. He is now jabbering me about texturing the model. If you agree with him, drop me a line.

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